My background in the design-art world very much reflects what Ohler writes about in Chapter 13 The digital Storytelling Toolbox. Once I graduated from college I spent my entire savings on a camera, design software, and other accessories. Looking back I should have been a little bit more reserve with my purchases and not so "obsessed" with getting the latest and greatest gear (that gear is obviously outdated ten years later). Ohler made an overarching point that digital storytellers should not get so caught up in the high end-technical gadgets that are out there and just work with what you have. Since some storytellers will be new at using some of the related technologies they should learn the basics on equipment that is free and possibly more user friendly. "When it comes to creating effective stories with technology, less is often more" (loc. 2209). Once a storyteller becomes more familiar with software and digital equipment then can they explore options of upgrading their tools.
For these reasons, I agree with Ohler, however I think it is important to note that many technological devices can be a one stop-shop for digital storytelling development. Many newer laptops offer video, audio, and free software for video editing capabilities. Another way to cut costs is also go in as partners with other educators on software and share licensing agreements. Often times some software can be licensed to be put on multiple computers or can be shared for an entire school facility. There are many ways educators can find easy ways to keep up with the latest digital technologies related to digital storytelling.
No comments:
Post a Comment